Saturday, November 22, 2008

13 Year Old Italian Suffers From Wow!

Lorenzo Amato was rushed to hospital by his father, who feared he was suffering a stroke or brain trauma as the teenager would not respond to his surroundings.
At first doctors at Lecce hospital, Southern Italy, thought Lorenzo Amato was suffering from a severe brain disorder.
The teenager couldn't speak and didn't seem to understand anything going on around him.
Doctors diagnosed the condition after discovering that Amato had just finished a marathon session on his new PlayStation.
Local politician Antonio Buccoliero, who spoke to the doctors, said: "They eventually managed to take care of him once they understood that this was a strange kind of mental detachment connected to his PlayStation."
The youngster later ordered his father to throw away the computer games system.
"If I even think about it I want to throw up," he said.
Concerns have been raised over the growing number of youngsters who are becoming addicted to video games after the release of a new World of Warcraft video game, earlier this month.
World of Warcraft, which creates a vast interactive world for the gamer to explore, has grown into one of the most popular of all online games. More than 11 million people worldwide are registered as players.
Dr Richard Graham, a child psychiatrist at the Tavistock Centre, said: "Some of my clients will discuss playing games for 14 to 16 hours a day at times without breaks and for those the consequences are potentially very severe.
"The problem with World of Warcraft is the degree it can impact and create a socially withdrawn figure who may be connecting with people in the game and is largely dropping out of education, social opportunities," he said.

Friday, November 21, 2008

Chris Talks Bout Gow 2 Movie


Two years the Gears of War franchise took the Xbox 360 by storm selling five million copies worldwide to date. Now with Gears of War 2 on stores shelves that success continues with two million copies sold in two weeks. Oh yeah, the game is pretty good too.
We caught up with creator and lead designer of the Gears of War franchise, Cliff Bleszinski to talk about Gears of War 2, its weaponry, and the upcoming movie.

Congratulations on 2 million sold!



Thanks. If only we could use that money to buy a sunny day, the weather here in North Carolina is massively depressing. Usually we have plum 80’s beautiful Carolina sunny day, but today is just a gray depressive rainy, depressa-thon.

That's too bad. Hopefully it'll get better. Anyway, how soon after the original Gears of War did you guys start working on Gears of War 2?

It was pretty quick, it was within a couple of weeks of when the first reviews came in and once the sales came in we were like, “Wow, clearly we have to do a sequel here.” Then we just got cranking on it, it was almost a no-brainer.

What was necessary for you guys to include this time around?

The process we used was called “new, better, more.” What could we put in the game that was new, what could we do better and what could we have more of. And we applied that across everything from the creatures to the weapons to the story to the multiplayer. The leads basically put their heads together and had a vote and figured out what the most important things were. That kind of drove the process and moving forward, there were a couple of little things that would have been nice that we wanted in Gears 1 but weren’t able to get it time-wise. Like getting knocked down and being able to crawl away from your enemy as well as a party system which these days is pretty much standard issues for your multiplayer experience. So these things were really great to get and would have loved to have them in the first game.

When working on Gears of War 2, what was your average day like?

My job was a combination of meetings, documentation and playing the game, as well as also playing other games to see what they do and how they do it. Then you basically recycle, lather, rinse, and repeat that. The meetings ranged from the leads linking up to brainstorming to everybody sitting in a room playing through a level and calling out criticisms and things that need to be improved as well as just sitting at my desk with a 360 just playing the game seeing what could be polished. So it’s always a combination of those things.

Joshua Ortega is known for his comic book work for the likes of Spider-Man, Batman and Star Wars. What was his role in the making of Gear of War 2?

He was the writer for the project. Not only did he work at a high level with Rod Ferguson and I on the story but he was also the script go-to guy in regards to working with Dave Nash, the lead level designers, and the other designers to make sure the writing packed a great punch. You know there are moments of horror, there moments of levity, and there’s the occasional sad moment sprinkled in there.



Some of the horror would have to be that worm level, right? That’s some nasty stuff.

Yeah, that has to be one of the grossest video game moments ever made, but in kind of a fun way. It reminds me of when you’re a kid and your mom goes and buys the Thanksgiving turkey and you’re sitting in the kitchen playing with the innards, ya know?

So what’s up the shotgun? People are complaining about the lack of firepower compared to Gears 1.

We have absolutely gone to great lengths to balance the shotgun a little bit better this time around. Because in Gears 1, it was all about not using cover and players just running up to each other and rolling and shotgunning each other which really circumvented the entire game we were trying to build. So that is absolutely a deliberate design decision.

How did the idea for the remixed version of the Hammerburst Rifle come about?

Well, we had the Hammerburst in the first game and it was okay but it wasn’t as satisfying as it could be. So we were like, we still like burst weapons so the idea of doing a burst pistol Robocop-style kind of came out. So we decided to shift that bursting-style functionality to the Gorgon which is the Locust’s heavy pistol and then take the Hammerburst turn into the carbine-type of weapon where it’s a slightly slower firing rate but packs a bit of a punch but you can also fire it as fast as you can pull the trigger plus give it a little bit a of a zoom which gives it some attractive qualities besides the Lancer with the chainsaw attached to it. It’s one of those weapons where people, when they use it initially, they’re like “Oh, this doesn’t have a chainsaw and it seems to fire slower, therefore, I don’t want to use it,” but those who take the time and give the weapon some attention will find that’s it’s very effective and very gratifying and satisfying.



There have also been some complaints about the matchmaking wait time. What the latest on that?

We and Microsoft are looking into some of the wait time issues. Right now Live is being hammered. But one thing that helps a bit is to hit B to cancel, then hit A to re-search to look for another party. But it’s very much a priority of ours to see what we can do to streamline that process as much as possible.

Anymore comic books planned?

Josh Ortega is absolutely working on that. The book is also doing very well too. So you’ll be seeing more on those fronts from graphic novel to novel.



Do you give direction and story for those kinds of things or do you let the writers just have at it?

Now that the universe is established, I just basically read over the stuff and give my notes. So I am involved but for authors to feel invested and feel like something is theirs, they kind of need to make it their own. So yeah, we give notes and the authors look at the story bible but at the same time they need the freedom to make the work their own so that’s what we allow them to do.

So is there any status on Gears 3 yet or any other projects you may be working on?

Nope, can’t really say what we’re working on yet. We’re just working on the movie and “other stuff.”

What about ideas for a different kind of game like a platformer or I don’t know… some kind of family game or something?

I always have a number of ideas and universes stirring around my head, some more family friendly than others and some not very family friendly in any sort of way. But a lot of it is what Epic feels is a good fit and what the market sees is a good fit because although I have all these ideas I want to do, we are very much a business and we have to figure what’s appropriate for us and the industry.

Speaking of the Gears of War movie how’s that coming along?

It’s coming along nice. We’re working on the script right now with Chris Morgan and Len Wiseman, a great visionary director, and we’re attempting to make a very great video game movie. That’s right, I said it!

Any word on casting wishes yet for Marcus or the rest of Delta Squad?

Well, somebody who’s not a wrestler or a UFC type guy. God bless those guys, I actually really love MMA, I think it’s a very good form of entertainment and very entertaining to watch. But we want an actor first and foremost, someone who is compelling to watch. That’s the ideal situation. I’ve said it before, like a Clive Owen-type, that kind of guy who has a face that looks like it’s been in a few pubs and a few pub fights, but is strangely magnetic and attractive, right? It’s a weird combination. But I have no idea on Dom but Cole Train? Who knows, maybe Lester Speight, the voice actor for Cole could probably play that role in the movie, you never know.

Ozzy Does WoW Ad - Funny

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http://www.youtube.com/watch?v=mT8maUTzE48

Ozzy Does WoW Ad - Funny

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Thursday, November 20, 2008

Achievement System Explained in Detail

It could be argued that the biggest impact the Xbox 360 has had on videogames to date hasn't been any single game or technical advancement, but the Xbox Live achievements system built into every game released on the platform. The idea of special or hidden objectives for a game is hardly new, but tying them into a global account score has created an overwhelmingly popular addiction for many Xbox 360 gamers.

While a few games have fiddled with smaller-scale achievement systems of their own (such as Team Fortress 2 and Call of Duty 4), they often feel small in comparison and not as compelling. That's definitely not the case with the new achievements system recently introduced in World of Warcraft alongside the launch of the Wrath of the Lich King expansion. In many ways, it improves on the concept we've come to expect on the 360, adding a wealth of stats and other features that are great to fiddle through even if you never pick up a single achievement.

The main achievements screen is bound by default to the "Y" key, and brings up a list of categories, and overall score and recent achievements. Here's the main screen for the Death Knight I started last week -- as you can see, there are categories for everything from quests and dungeons to professions and PvP:





Probably the easiest achievements to get will be in the Exploration category, especially if you have level 70 characters. All that's required is exploring an entire zone, and you'll get the achievement for it. What's cool is that if you don't have the achievement for a zone, you can expand the listing to see a list of areas that you have or have not unlocked:



While most of the achievements are worth 10 points, there are some bigger achievements you can get for completing an entire category. For instance, in the Exploration category, I received 25-point achievements for fully exploring all of both the Eastern Kingdoms and Outland:





Another cool aspect of the achievements system can be found in the Quests category. As with Exploration, achievements are mostly broken down by zone, rewarding you for completing a set number of quests (usually every quest in the zone, minus one or two). Here, if you click on a zone, you can see exactly how many quests you've completed so far, which is pretty useful info as you're questing through a new area:



Quest achievements are broken down by "Classic" "The Burning Crusade" and "Wrath of the Lich King." The "Classic" quests aren't listed by zone, but simply require a set number of quests completed in either the Eastern Kingdoms or Kalimdor. "The Burning Crusade" category offers achievements for each zone, and then "Wrath of the Lich King" offers achievements not just for each zone, but for completing special quest chains or dailies. In other words, there's far more to be gained focusing on newer content than going back to Kalimdor for 10 points.

WoW's new achievements system also offers rewards for completing dungeons and raids, although the system stumbles a bit here. For whatever reason, the game has trouble detecting what bosses you might have downed pre-Lich King, and will often fail to give you credit in appropriate places. For example, despite countless clears of Stratholme and Scholomance, killing every boss and completing every quest for both instances, I was surprised to find I didn't have an achievement for either. On the other hand, I was properly credited for other dungeons and raids I'd completed, like Blackrock Depths or Blackwing Lair, so it's anyone's guess as to how the game tracks what you've completed in the past.

This lack of historical data also carries over to the "Statistics" panel, which is awesome if you've created a new character, but not particularly useful for looking at what your characters have done to date. Here's a look at my current Death Knight again, who's got 14 levels' worth of data behind him:





On the other hand, my older main character, who I've not really played in the expansion so far, has almost zero stats across the board.

The upshot of all this is that the achievements system will turn out to serve two really useful purposes in WoW: It'll give players yet one more way to spend their time in Azeroth and provide a wealth of useful stats going forward, even if they're missing some things you've done in the past. So if you'll excuse us, there's an achievement for Ragefire Chasm we need to complete.
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World of Warcraft Passion or Obsession?

REYKJAVIK (Reuters) - "World of Warcraft" has become a phenomenon among role-playing interactive online games with its unrivaled success leaving competitors racing to draw gamers into new virtual worlds.


The game has become an obsession for some players.

Dr Richard Graham, a child psychiatrist at the UK's Tavistock Center, was reported as warning last week that some young people were damaging their social and mental development by playing the game for up to 16 hours at a time."The problem with World of Warcraft is the degree it can impact and create a socially withdrawn figure who may be connecting with people in the game and is largely dropping out of education, social opportunities," he told The Telegraph.

But its success among gamers has rival publishers struggling to get into the increasingly popular MMO market.

Brett Close, chief executive and president of 38 Studios, which is developing a new fantasy MMO game, said about 80 percent of MMO games fail but companies continue to try as the appeal is that players become part of that world and spend to stay there.

"You can either spend $20 million to $40 million on a traditional console game that well surpasses its cost over about a year, or double that to yield significantly larger annual profits for five-plus years with an MMO game," said Close.

Billy Pidgeon, videogame research manager at IDC, said it was tough to compete directly with 'World of Warcraft,' but Funcom's 'Age of Conan,' CCP Games' 'EVE Online,' and Electronic Arts' 'Warhammer Online' were doing fine.

CCP Games released its science fiction MMO game, "EVE Online," five years ago and the company has found a niche of 300,000 gamers which has grown with each of the eight free game expansions. The latest "Quantum Rising," came out last week.

"I expect companies to continue to try to get a piece of this growing market," said Pidgeon.

Saturday, November 15, 2008

13 Tips For Lich King Newbies




Want to start playing “World of Warcraft” and the new “Wrath of the Lich King” expansion, but don’t know what to do?
We’ve come up with a few things you should know about the game — both in the game and outside of it — if you’re thinking about joining the 11 million other people around the globe who’ve logged on.
Take a look at our 13 tips and see if you’re ready to begin your adventures in Azeroth…
1. Yes, you’ll need three games to enjoy “Lich King.” But it doesn’t cost as much as you think. You can purchase the “World of Warcraft” Battle Chest which includes the original game and the “Burning Crusade” expansion for $39.99; it also includes strategy guides for both (handy). Then add $39.99 for the new “Lich King” expansion. So if you want the content that everyone else has, you’ll spend around $80. It’s not cheap, but you will be getting a lot all at once.
2. Check your specs. Before you run out and buy anything, you should check to see if your computer, PC or Mac, can handle the game. Most computers can.
3. You need to have a level 55 to start playing a Death Knight. If you’ve heard about the new Hero class, which is a major feature in “Lich King,” you first have to have an existing level 55 character on the server you’re on to be able to create a brand-new Death Knight from scratch. The Death Knight will also start at level 55 in a new area specific to Death Knights.
4. It’s not as hard as you think. The interface may seem intimidating at first, but when you begin the game, you start off with only a few abilities. The menus are pretty self-explanatory, and if you need help, there’s also plenty of websites and guides dedicated to all things “WoW,” like Thottbot, Allakhazam, WoWWiki and Wowdb, to name just a few.
5. You’re not that far behind. The game has been adjusted to allow new players to level faster. Quests now give more experience points, and the experience points needed to go from level to level has been reduced. To boot, characters can now obtain mounts at level 30 instead of level 40, making questing easier and faster. Plus, if you have friends in the game, they could also start a new character with you — after all, there is power in numbers.
6. … But you don’t have to play with other people. While it helps to have a friend or two with you, or to group with other players, you don’t have to play with other people. Even though it’s a “massively multiplayer” game, some people play the game solo.
7. Try different characters. You can create multiple characters of different races and classes — up to 10 per server — and you can create characters on multiple servers. So it wouldn’t hurt to create a bunch and try everything until you find ones that you like.
8. The more you plan to play, the cheaper it will be. The game costs $14.99 a month, but if you pay for three months at a time in full, it comes out to $13.99 a month, or $12.99 for six months in full. There are also subscription cards you can purchase where you pay month-to-month ahead of time if you’re worried about paying and not playing.
9. You can always come back. If you decide to quit or just don’t want to pay for the game for a while, you can turn off your account. But when/if you decide to come back, your characters will still be there (unless you manually delete your characters). Blizzard will save your characters forever so that you can easily come back whenever you want to.
10. Learn the lingo. There are a lot of abbreviations and terms in the game — AFK (away from keyboard), LFG (looking for group), NPC (non-player character), lag (slow Internet speeds or high latency), main (main character). Usually a quick Google search will explain it, so don’t post questions in the general chat about that stuff or you’ll end up looking like a n00b.
11. Use common courtesy. Just because you’re in a virtual world doesn’t mean real-life rules don’t apply. The game is monitored and all it takes is a click of a button to report someone who’s saying or doing something unacceptable in the game.
12. Player vs. Player isn’t mandatory. When you create a character, you can either choose the Horde or Alliance faction. You don’t have to participate in PvP unless you’re on a PvP server, area or battleground, and those will be demarcated accordingly. When in those areas, which you’ll have to go into intentionally, players on the opposing faction are your enemies and from there, anything is fair game.
13. We’re not all nerds. Many “WoW” players are not socially inept basement-dwellers. In fact, a slew of celebrities play the game, including Mila Kunis, Macaulay Culkin, Felicia Day, Brandy, Corpsegrinder… And according to this forum post, there’s many more, like William Shatner, Mr. T, Hulk Hogan, Dave Chapelle, Robin Williams, Vin Diesel, Cameron Diaz, Kanye West, Ben Affleck and… Jessica Simpson? If she can play it, anyone can.

3 Reasons Why You should Buy Wrath of the Lich King




Still contemplating whether it's worth the money? Here's rundown on the latest improvements over previous versions.

The latest World of Warcraft expansion pack, Wrath of the Lich King, hit shops at midnight on Wednesday. Hordes of gamers queued through the night to be the first to get their hands on the latest instalment in the World of Warcraft franchise.
But what extra features does Wrath of the Lich King offer Warcraft addicts? Is it worth the money? Here's five reasons you should splash out:
1) New characters
World of Warcraft fans are salivating over the prospect of a new character class, the Death Knights. Players who beta-tested the expansion pack earlier this year said that the Death Knights -- a combination of the Warlocks' stamina, the strength of the Warrior class and the impenetrability of the Paladin -- are now one of the most useful characters in the Warcraft universe. Players will need to be at level 55 to start playing the expansion pack, but the Death Knights start out on level 50, making them an accesible new playable character for a large chunk of the Warcraft community.
2) New player-vs-player battle modes
If you prefer the more visceral thrills of killing other players rather than computer-controlled enemies, you'll love the new battle possibilities offered by Wrath of the Lich King. The expansion pack gives players the chance to control vehicles and use them as weapons, or as a way of transporting allies across the war-ravaged plains.
3) A whole new world
While the expanses of Azeroth are unlikely to have been fully exhausted by even the most dedicated World of Warcraft fan, the introduction of a new gamescape, in the form of the icy continent of Northrend. Howling Fjord is one of Northrend's new entry points, and acts as a gateway to endless frozen tundras, angry seas, sheer cliffs and decimated forests. There are new foes to discover across the continent, including barbarians, Iron Dwarves and even walrus people.
4) Improved graphics and game engine
Wrath of the Lich King, is, to all intents and purposes, the third World of Warcraft game, and Blizzard, the game's developers, have made a huge effort to improve tiny, niggling glitches that Warcraft players have moaned about in the past. Graphics are crisper and more detailed, even down to the shading and shadowing that adds a depth and richness to the gamescape.
5) It's World of Warcraft, just better
So, is Wrath of the Lich King worth the wait? Absolutely -- and Warcraft fan worth their salt will be ploughing through the new universes and possibilities offered by the expansion pack this weekend. World of Warcraft is the most popular online role-playing game in the world, with around 13 million subscribers, and its entire premise is intoxicating, addictive and endlessly engaging. If there's one new feature in the Wrath of the Lich King that perfectly encapsulates this, it's the in-game calendar, which helps players to plan their virtual existence.

WOW Fans Raid Store Shelves...



COMPUTER game fans of World of Warcraft in Comet country almost cleared the shelves of the popular game that has up to 11 million players world-wide when the latest edition Wrath of the Lich King was released at midnight on Wednesday.

At ASDA in Stevenage the first game fans appeared on the stroke of midnight and by 9am every copy had been sold.

A member of staff at ASDA said: "We sold every copy we had within a few hours. Soon after midnight people began coming through the door wanting the game. By 9am they were all gone. Hopefully we will have some more copies at the weekend."

At Game in Stevenage it was a case of if you hadn't pre-ordered the latest game then you were out of luck as the shelves were soon cleared.

"It has sold very, very well but now only people who have pre-ordered can have what copies we have left," said a member of staff there.

But there was a few copies left at Tesco in Baldock although very few.

"It has sold very well and people started coming into the store at midnight when it went on sale," said a member of staff.

"We had a pile of 30 games and they nearly all went. We still have a few left but I doubt whether we will have them for long.

First Level 80 Champ



Just 27 hours from the opening of the World of Warcraft European servers, the first lvl 80 player emerges from the fog of war. The name? Nymh. Remember it.

Naturally my first three thoughts were jobless, mother's basement, and Cheetos, but defying all stereotypes, Nymh is actually a young, employed, 21 year-old gamer who took some vacation days to make history with his Warlock. He is a member of Genesis, one of the older guilds on the French Drek'thar server.

How did he do it?

From a recent interview he mentioned that he used a modified Siphon life/ Felguard spec that leads to Shadow Mastery/ Felgard build at 79. The specifics are a little too long to get into but the basic idea can be found in Fusion Strategies if you'd like to check it out for yourself.

Nymh chose the crypt in the Drakil'ji Ruins (Grizzly Hills) as the respawn rate there seemed to be quite high (around 30 seconds before repop). Moreover, the mobs were generally neutral so there's less chance of a time-wasting corpse-run. He also had an out-of-party healer to keep his downtime to a minimum without compromising his xp gain.

Gratz, Nymh. Get some rest, you've earned it.

Thursday, November 13, 2008

Awesome New Warcraft Saga 4th installment - Lich King!

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Grab your chair pads and Big Gulps and get ready to hide from your spouses or drag them with you, the second expansion pack to World of Warcraft, Wrath of the Lich King, finally comes out tomorrow. For many of you, that means exhilarating weeks and sleepless nights, missed classes and late homework, "sick" days from work, stacks of pizza boxes, soda-can mountains, and telling your spouse you'll be down to dinner in "just a few more minutes!" while remaining inert in your desk chair until supper's just a collection of refrigerated tupperware containers. In case you hadn't heard, World of Warcraft ( Buy wow gold ) is the biggest massively online multiplayer game in the world. Its monthly subscriber base numbers more than 11 million, each one paying around a month to pilot virtual elves and dwarves and other high fantasy types around a gigantic interlocking collection of stylish countries and continents, battling the forces of good, evil, or simply each other. "GameStop expects World of Warcraft: Wrath of the Lich King to be one of the biggest launches of the holiday season," said Bob McKenzie, senior vice president of merchandising for GameStop earlier this week. "In fact, nationwide we are celebrating the release with GameStop 'Lunar Fests' at over 3,000 of our stores at midnight on November 13, so players can purchase the expansion and start exploring the new content right away." Lunar fests? Seriously? Seriously. Hundreds if not thousands of gamers are expected to line up tonight to get their hands on early copies. These people are hardcore. Dedicated. Grizzled. They tend to own specialty gear like those funky keyboards with the World of Warcraft ( Buy wow gold ) logo etched into the colorful overlay above painted pictures of voluptuous elves and surly, jut-jawed orcs. They read the novels, collect the comic books, and pore over the strategy and atlas guides relishing the typos and out-and-out errors for talking points on the publisher's massively trafficked forums. If you're not a WoW player, of course, Wrath of the Lich King is not for you. It's not a place to learn the game's ins and outs. Most of it's not even accessible, truth be told, just in case you've been eyeing the cool cover art with the undead Arthas/Ner'zhul hybrid (the Lich King himself -- long story) and thinking it might be spooky enough to nudge you into picking up a copy to see what all the fuss is about. Like the last expansion, Lich King's most important new features (a new character class, more dungeons, a new profession, epic siege warfare, the option to level up to 80) are pro-player only. For the rest of you -- that is, the over 11 million of you who make up an astonishing two-third of the total MMO market -- if you're tripping the almost-live fantastic about now, you're in good company. According to The Daily Telegraph, gamers in the UK have been queuing up for "more than 40 hours" prior to the game's midnight launch, while others are making special trips to London from all over the country. In the U.S., gamers are planning all-nighters with friends, and in at least one case, using the upside of being jobless to not do "anything that isn't a necessity" until reaching the expansion's level 80 cap. Analysts say the expansion could sell up to five million copies in the first month alone. And it's for Mac and PC only. Take that, all you "death of PC gaming" naysayers Tags: wow gold,world of warcraft gold References: http://wowgoldprice.shoutpost.com/ http://thewindof.blogr.com/ http://wowgoldshopping.tooum.net/ http://www.soulcast.com/wowgoldshopping

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World of Warcraft Official Strategy Guide Released



Check out the awesome strategy guide for World of Warcaft! Now you can get the low down and secrets before everyone else !

BradyGames, the leading authority on videogame strategy guides, has today announced it will publish the World of Warcraft: Wrath of the Lich King Official Strategy Guide on November 13th 2008.

World of Warcraft: Wrath of the Lich King is the second major expansion for Blizzard Entertainment’s award-winning massively multiplayer online role-playing game.

The undead armies of the Lich King threaten to sweep across the land, and only the mightiest heroes can oppose his will and end his reign of terror. World of Warcraft: Wrath of the Lich King adds a host of epic content to the existing game world. Players will achieve new levels of power, explore a vast new continent and battle other high-level heroes to determine the fate of Azeroth.

Available the same day as the expansion on November 13th, this prestigious 352-page book offers an in-depth guide to the new content, including:

Northrend explored: In-depth information on quests, bosses, and items
New dungeons: Dungeon and raid roles explained, plus locations and strategy
Complete profession coverage: every recipe for every profession
Achievements: complete explanation of the brand-new achievement system
Many of the new features in Wrath of the Lich King are examined in detail in the official guide, including:

Levelling up to 80 and playing a level-80 character
A complete guide to the new death knight hero class
The all-new inscription profession
New player vs. player (PvP) features, including siege vehicles and destructible buildings
Guide to new hairstyles and other character-customization options available in the barbershop
Wintergrasp, World of Warcraft’s first open-world PvP zone
New factions including the Kalu’ak, Frenzyheart Tribe, Oracles, and the Taunka
World of Warcraft: Wrath of the Lich King Expansion Pack
World of Warcraft: Battle Chest (Full Product, DVD-ROM, PC/Mac)
World of Warcraft 60-Day Pre-Paid Game Card
World of Warcraft (Full Product, PC/Mac)
World Of Warcraft: Burning Crusade (Expansion Pack, PC/Mac)
60Day PrePaid Game Card for the World of Warcraft